Invertebrate, Deep Tiger Anemone

Colorful tentacles writhe across this marine creature like long petals on an immense flower.

Deep Tiger Anemone CR 14

XP 38,400
N Colossal vermin (aquatic)
Init +1; Senses blindsight 60 ft.; Perception +0


AC 20, touch 5, flat-footed 17 (+3 Dex, +15 natural, -8 size)
hp 290 (20d8+200)
Fort +22, Ref +9, Will +6
Defensive Abilities amorphous; Immune acid, gaze attacks, mind-affecting effects, poison, vision-based effects


Speed 5 ft.
Melee tentacles +19 (6d6+19 plus grab and poison)
Ranged acid spit +9 touch (2d6+13 plus 6d6 acid)
Space 30 ft.; Reach 30 ft.
Special Attacks swallow whole (8d6 bludgeoning damage, AC 17, 29 hp)


Str 36, Dex 17, Con 30, Int -, Wis 10, Cha 2
Base Atk +14; CMB +35 (+39 grapple); CMD 46 (can’t be tripped)
Skills Stealth +0 (+8 in reefs); Racial Modifiers +8 Stealth (+16 Stealth in reefs)
SQ anchored, sightless


Acid Cloud (Ex)

Deep tiger anemones use concentrated acid to incapacitate and digest their prey. Whenever an anemone suffers a critical hit, or when a creature cuts its way out of the anemone’s stomach, the space within the anemone’s reach is polluted with acid.

Creature’s who end their turn within the anemone’s reach must succeed on a Fortitude save or take 1d6 points of acid damage.

Acidic Shards (Ex)

As a standard action, deep tiger anemones can fire a barb of crystallized bile at a single target within 60 feet. This crystal begins to dissolve immediately upon exposure to water. The shard deals piercing damage and coats the target’s wound with potent acid.

The subject takes 6d6 points of acid damage if the barb deals damage. On the following round, the subject takes 3d6 more points of acid damage, and 1d6 more the round after that.

Anchored (Ex)

As a full-round action, a deep tiger anemone can affix itself to a solid surface. While anchored, it cannot move, and it gains a +4 bonus to its CMD on all checks to resist being bull-rushed, dragged, overrun, or repositioned. This bonus increases by +4 for each size category larger the sea anemone is compared to the opponent attempting the maneuver. The creature can unanchor itself as a full-round action.

Poison (Ex)

Acid spit or tentacle-injury; save Fort DC 30; frequency 1/round for 6 rounds; effect 1d6 Dex damage; cure 2 consecutive saves.

Sightless (Ex)

A sea anemone is blind and is not affected by any effect that relies on sight, such as gaze attacks or blindness.


Environment any oceans or coastlines
Organization solitary, pair, or cluster (2-10)
Treasure incidental

The largest anemones are capable predators despite their plodding movement. They lie in fields of other, usually smaller, anemones and among brightly colored coral societies.

Deep tiger anemones feed local scavengers by attacking large prey or schools of fish, scattering uneaten remains to their neighbors.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.

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