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Fire Crab, Small

Small Fire Crab CR 1/2

XP 200
N Tiny vermin ( fire)
Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 5 (1d8+1)
Fort +3; Ref +2; Will +0
Immune fire, vermin traits
Weaknesses cold vulnerability

OFFENSE

Speed 30 ft., swim 20 ft.
Melee 2 claws +0 (1d2–2 plus grab and heat)
Space 2–1/2 ft.; Reach 0 ft.
Special Attacks constrict (1d2–2), heat (1d4 fire damage)

STATISTICS

Str 7, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base Atk +0; CMB +0 (+4 grapple); CMD 8 (20 vs. trip)
Skills Perception +4, Swim +10; Racial Modifiers +4 Perception

Variants

ECOLOGY

Environment any warm or hot
Organization solitary or clutch (2–20)
Treasure none

Section 15: Copyright Notice

Rappan Athuk Copyright 2012 Bill Webb, Frog God Games