False Spider, Solifugid

This spiderlike creature has ten leg, the front two ending in sucker-like clamps. Its front sports two spider-like eyes and a set of large, oversized mandibles.

False Spider, Solifugid CR 3

XP 800
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 27 (5d8+5)
Fort +5; Ref +3; Will +1

OFFENSE

Speed 30 ft.
Melee 2 pincers +6 (1d6+3 plus grab), bite +6 (1d6+1)
Special Attacks constrict (1d6+3)

TACTICS

False spiders are highly territorial and are likely to attack any living creature that enters their area.

STATISTICS

Str 16, Dex 14, Con 13, Int —, Wis 10, Cha 2
Base Atk +3; CMB +6 (+10 grab); CMD 18 (30 vs. trip)
Skills Perception +4; Racial Modifiers +4 Perception

ECOLOGY

Environment warm land
Organization solitary or colony (2–5)
Treasure none

Solifugids, also known as camel spiders, are at least 6 feet long but can grow to a length of 12 feet.

False spiders are spider-like creatures that are very aggressive and highly predatory in nature, often hunting at night when the element of surprise is theirs to be had. False spiders dwell in shallow burrows which the dig with their massive pincers. There are two kinds of false spiders: pedipalps and solifugids.

Section 15: Copyright Notice

False Spider, Solifugid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax

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