Two large pincers grasp at the air before this sleek creature, while a tail bristling with a long, thin stinger rises from behind.
Common Eurypterid CR 1
Speed 20 ft., swim 40 ft.
Melee 2 claws +1 (1d3), sting +1 (1d3 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. with sting)
Environment temperate or warm oceans
Organization solitary, pair, or swarm (3–12)
Known as sea scorpions, eurypterids lash out at anything that might be food and are single-minded in their pursuit once they’ve tasted prey. Most eurypterids are capable of scuttling around on land and can exist out of water indefinitely. Unlike rats, eurypterids don’t spread disease or cause much damage to most cargo, traits that have led some captains to experiment with putting eurypterids in their holds to keep rodent populations under control. Alas, one can often tell the ships that employ this tactic by the unusually high number of crew members with missing fingers.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.