Crab, Rock

Rock Crab CR 4

XP 1,200
N Large vermin (aquatic)
Init
+0; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)
hp
42 (5d8+20)
Fort
+8, Ref +1, Will +1
Immune
mind-affecting effects

OFFENSE

Speed 30 ft., swim 20 ft.
Melee
2 claws +9 (1d6+7 plus grab)
Special Attacks
constrict (1d6+7)

STATISTICS

Str 24, Dex 11, Con 18, Int —, Wis 10, Cha 2
Base
Atk +3; CMB +11 (+13 grapple); CMD 21 (33 vs. trip)
Skills
Perception +4, Swim +15; Racial Modifiers +4 Perception
SQ
water dependency

SPECIAL ABILITIES

Water Dependency (Ex)

Rock crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a rock crab runs the risk of suffocation, as if it were drowning.

ECOLOGY

Environment any aquatic
Organization
solitary or cast (2–12)
Treasure
none

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