|Crab, Giant||CR 2|
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +1
Immune mind-affecting effects
Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.
Environment any aquatic
Organization solitary or cast (2–12)
Giant crabs behave much like their smaller cousins, feeding on both plant material like algae and fungus and animal matter such as fish, seabirds, and even unwary humanoids. The coloration of a giant crab’s hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet.