Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature’s thick shell.
Shipwrecker Crab CR 13
N Colossal vermin (aquatic)
Init +3; Senses darkvision 60 ft.; Perception +10
AC 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)
hp 189 (14d8+126)
Fort +18, Ref +7, Will +6
Immune mind-affecting effects
Speed 30 ft., swim 40 ft.
Melee 2 claws +16 (2d8+21 plus grab)
Space 30 ft.; Reach 30 ft.
Special Attacks constrict (2d8+21)
Str 38, Dex 16, Con 28, Int —, Wis 14, Cha 5
Base Atk +10; CMB +32 (+36 grapple); CMD 45 (61 vs. trip)
Skills Perception +10, Swim +22
SQ powerful claws
Powerful Claws (Ex)
A shipwrecker crab’s claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
Environment any water
Organization solitary or cast (2-12)
A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food. Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed. A shipwrecker crab measures 50 feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3
, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.