Crab, Coconut


Crab, Coconut CR 1/2

XP 200
N Small
vermin (aquatic)
Init
+2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
hp
5 (1d8+1)
Fort
+3, Ref +1, Will +0
Immune
mind-affecting effects

OFFENSE

Speed 30 ft., swim 20 ft.
Melee
2 claws +0 (1d3 plus grab)
Special Attacks
constrict (1d3)

STATISTICS

Str 11, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base
Atk +0; CMB -1 (+3 grapple); CMD 10 (22 vs. trip)
Skills
Perception +4, Swim +8; Racial Modifiers +4 Perception
SQ
water dependency

SPECIAL ABILITIES

Water Dependency (Ex)

Coconut crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a coconut crab runs the risk of suffocation, as if it were drowning.

ECOLOGY

Environment any aquatic
Organization
solitary or cast (2–12)
Treasure
none

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