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Cicada Swarm

A loud droning buzz accompanies this mass of flying insects.

Cicada Swarm CR 2

XP 600
N Diminutive vermin (swarm)
Init +3; Senses darkvision 60 ft.; Perception +9

DEFENSE

AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 18 (4d8)
Fort +4, Ref +4, Will +2
Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage

OFFENSE

Speed 5 ft., climb 20 ft., fly 40 ft. (average)
Melee swarm (1d6 plus distraction and song)
Space 10 ft.; Reach 0 ft.
Special Attacks song (DC 12)

STATISTICS

Str 1, Dex 16, Con 11, Int —, Wis 13, Cha 2
Base Atk +3; CMB —; CMD
Skills Climb +3, Fly +13, Perception +9; Racial Modifiers +8 Perception

SPECIAL ABILITIES

Song (Ex)

Any creature in a cicada swarm’s space must succeed at a DC 12 Fortitude saving throw or be deafened for 1d6 rounds. The save DC is Constitution-based.

ECOLOGY

Environment temperate forests
Organization solitary or infestation (2–8)
Treasure none

At times, particularly during warm months, mundane cicadas amass in roiling, buzzing clouds. When they swarm, cicadas can strip vegetation from trees in seconds.

Section 15: Copyright Notice

Pathfinder Adventure Path #116: Fangs of War © 2017, Paizo Inc.; Authors: Ron Lundeen, with John Compton, Adam Daigle, Crystal Frasier, Michelle Jones, and Mark Moreland.