Centipede, Great Forest

This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.

Centipede, Great Forest
CR 6

XP 2,400
N Gargantuan
vermin
Init
+0; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 17, touch 6, flat-footed 17 (+11 natural, -4 size)
hp
87 (7d8+49+7)
Fort
+12, Ref +4, Will +2
Immune
mind-affecting effects

OFFENSE

Speed 40 ft., climb 40 ft.
Melee
bite +13 (3d6+18 plus poison)
Special Attacks
poison

STATISTICS

Str 34, Dex 11, Con 24, Int —, Wis 10, Cha 2
Base
Atk +5; CMB +21; CMD 31 (can’t be tripped)
Feats
Weapon Focus (bite)B, Skill Focus (Perception), Lightning Reflexes, Toughness
Skills
Climb +20, Perception +7, Stealth -4; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Ecology

Environment temperate or warm forest or underground
Organization
solitary, pair, or colony (3–6)
Treasure
none

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