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Summoned Creature: Giant Centipede

Giant Centipede CR 1/2

XP —
N Medium celestial/ fiendish vermin
Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +2, Will +0
Immune mind-affecting effects; SR 5
Celestial – Resist acid, cold, and electricity 5
Fiendish – Resist cold and fire 5

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +2 [+4] (1d6-1 [1d6+1] plus poison)

STATISTICS

Str 9 [13], Dex 15, Con 12 [16], Int –, Wis 10, Cha 2
Base Atk +0; CMB -1 [+1]; CMD 11 [13] (can’t be tripped)
Feats Weapon FinesseB
Skills Climb +10 [+12], Perception +4, Stealth +10; Racial Modifiers +4 Perception , +8 Stealth

SPECIAL ABILITIES

Poison (Ex)

Bite — injury; save Fort DC 13 [15]; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and inclues a +2 racial bonus.

Smite evil/good

1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.