Cave Cricket

This creature appears to be a giant cricket, about the size of a dog. Its body is pale gray in color.

Cave Cricket CR 1/2

XP 200
N Small vermin
Init +0; Senses darkvision 60 ft.; Perception+2

DEFENSE

AC 15, touch 11, flat-footed 15 (+4 natural, +1 size)
hp 5 (1d8+1)
Fort +3; Ref +0; Will +0
Immune mind-affecting effects

OFFENSE

Speed 30 ft.
Melee 2 kicks +2 (1d3+1)
Special Attacks chirp

STATISTICS

Str 13, Dex 10, Con 12, Int —, Wis 10, Cha 7
Base Atk +0; CMB +0; CMD 10 (18 vs. trip)
Skills Acrobatics +0 (+10 when jumping), Perception +2; Racial Modifiers +10 Acrobatics when jumping, +2 Perception
SQ leap

SPECIAL ABILITIES

Chirp (Ex)

Creatures within 20 feet of a chirping cave cricket cannot be heard unless they scream. Spellcasters in the area must succeed on a DC 11 Concentration check to successfully cast a spell. The chirping increases the chance of wandering monsters by 30%. The check DC is Constitution-based.

Leap (Ex)

A cave cricket is a natural leaper and gains a +10 racial bonus to Acrobatics checks when jumping.

ECOLOGY

Environment underground
Organization solitary or cluster (2–5)
Treasure none

Cave crickets are larger versions of normal crickets and, much like the smaller crickets they resemble, are relatively harmless. The cave cricket’s chirping can be heard to a range of 300 feet. Cave crickets are about 3 feet long.

Cave crickets are mostly harmless, noisy insects and rarely attack living creatures. If attacked, a cave cricket uses its powerful legs to kick its opponents before hopping away.

Section 15: Copyright Notice

Cave Cricket from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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