Wrath Beetle CR 8
Speed 60 ft.
Melee +16 impaling horn (2d6+11 piercing, 19-20/x2, 20 ft. reach), +16 claws (1d10+11 slashing, 20/x2)
Special Attacks rake (two claws, 1d10+11 slashing)
Charging Horn (Ex)
A wrath beetle inflicts triple damage on a successful impaling horn attack after making a charge.
Impaling Horn (Ex)
If a wrath beetle scores a critical hit with its impaling horn, the target is impaled. The target must remain adjacent to a wrath beetle and is considered flat-footed, and suffers ongoing bleed 1d6. Attempting to pull free of a wrath beetle requires a DC 16 STR Check and inflicts 4d6 slashing damage whether the target succeeds or fails. Success ends the impaled condition and drops the victim prone in a random square adjacent to a wrath beetle.
Instinctive Violence (Ex)
Environment any land
Wrath beetles have thick, gnarled exoskeletons in sunset colors. Their chief weapon is a viscous, multipronged horn longer and tougher than a knight’s lance. In combat, a wrath beetle lives up to its name, becoming a whirling cyclone of horn and claw. The creature vocalizes a constant stream of chirps and clicks, a deafening chorus louder than that of a million crickets.
Wrath beetles are fierce and territorial insects larger and heavier than an elephant. The gigantic insect is extremely violent and unpredictable, charging at anything much larger than a housecat that enters its kilometers-wide range. Wrath beetle’s can theoretically be trained for use as war-beasts, but the process takes months and usually results in the death of several trainers, allied soldiers and would-be riders in the process. Anyone capable of breaking a Wrath Beetle for combat gains a living siege engine.
Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field