Giant Ant Worker CR 1
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 18  (2d8+9) [2d8+13]
Fort +6 [+8], Ref +0, Will +1
Immune mind-affecting effects
Celestial – Resist Acid, Cold, and Electricity 5
Fiendish – Resist Cold and Fire 5
Sting—injury; save Fort DC 14 ; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save
1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets  represent the spell being cast by a character with the Augment Summoning feat.