Summoned Creature: Giant Ant Soldier

Giant Ant Soldier (Summoned) CR 2

XP —
N Medium celestial/ fiendish vermin
Init +0; Senses darkvision 60 ft., scent; Perception +5

DEFENSE

AC 15, touch 10, flat-footed 15; (+5 natural)
hp 18 [22] (2d8+9) [2d8+13]
Fort +6 [+8], Ref +0, Will +1
Immune mind-affecting effects
SR 7
Celestial – Resist acid, cold, electricity 5
Fiendish – Resist cold and fire 5

OFFENSE

Speed 50 ft., climb 20 ft.
Melee bite +3 [+5] (1d6+2 plus grab), sting +3 [1d6+4] (1d6+2 plus poison)
Special Attack smite evil/good

STATISTICS

Str 14 [18], Dex 10, Con 17 [21], Int —, Wis 13, Cha 11
Base Atk +1; CMB +3 [+5]; CMD 13 [15] (21 [23] vs. trip)
Feats Toughness B
Skills Climb +10 [+12], Perception +5, Survival +5; Racial Modifiers +4 Perception, +4 Survival

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

Smite Evil/Good

Giant ant drones that are celestial or fiendish can smite good (if fiendish) or evil (if celestial) 1/day as a swift action (adds Cha bonus (+2) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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