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Summoned Creature: Giant Ant Drone

Giant Ant Drone CR 3

XP —
N Medium celestial/fiendish vermin
Init +2; Senses darkvision 60 ft., scent; Perception +5

DEFENSE

AC 19, touch 12, flat-footed 17; (+2 Dex, +7 natural)
hp 22 [26] (2d8+13) [2d8+17]
Fort +8 [+10], Ref +2, Will +3
Immune mind-affecting effects
SR 8
CelestialResist acid, cold, and electricity 5
FiendishResist cold and fire 5

OFFENSE

Speed 50ft., climb 20 ft., fly 30 ft. (average)
Melee bite +5 [+7] (1d6+4 [1d6+6] plus grab) , sting +5 [+7] (1d4+4 [1d4+6] plus poison)
Special Attacks smite evil/good

STATISTICS

Str 18 [22], Dex 14, Con 21 [25], Int –, Wis 17, Cha 15
Base Atk +1; CMB +5 [+7] (+9 [+11] grapple); CMD 17 [19] (25 [27] vs trip)
Feats Toughness B
Skills Climb +12 [+14], Perception +7, Survival +5 ; Racial Modifiers +4 Perception, +4 Survival

SPECIAL ABILITIES

Poison (Ex)

Sting–injury; save For DC 13 [15]; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

Smite

Giant ant drones that are celestial or fiendish can smite good (if fiendish) or evil (if celestial) 1/day as a swift action (adds Cha bonus (+2) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Sections within brackets [] represent the spell being cast by a character with the Augment Summoning feat.