Anghenfil (3pp)

Anghenfil CR 6

Long whipping antennae sprout from what must be the elongated neck of this long, serpentine vermin carried along by dozens of small, skittering legs. Its one eye blinks between the snapping pincers around its huge maw as it sees you and tilts its head curiously.

XP 2,400
N Gargantuan vermin
Init +2; Senses darkvision 60 ft., scent; Perception +1


AC 18, touch 8, flat-footed 16 (+2 Dex, +10 natural, –4 size)
hp 76 (9d8+36)
Fort +10, Ref +5, Will +4
Immune vermin traits; Resist acid 15


Speed 50 ft., climb 50 ft.
Melee bite +13 (2d8+12), 2 whipping antennae +8 touch (unkind pheromones)
Ranged digestive spit +4 touch (2d6+2 acid, Range 30 ft.)
Space 25 ft. long, 15 ft. wide; Reach 15 ft. (whipping antennae 25 ft.)
Special Attacks digestive spit, unkind pheromones


During Combat Anghenfil use their whipping antennae to keep enemies off guard while chomping away with their bite.

Morale Anghenfil flee when reduced to 12 hp or less.


Str 26, Dex 14, Con 19, Int —, Wis 12, Cha 3
Base Atk +6; CMB +18; CMD 30 (cannot be tripped)


Digestive Spit (Ex)

Anghenfil can spit stomach acid at their foes, though they normally only do so when enemies are out of reach of their bite and whipping antennae.

Unkind Pheromones (Ex)

The segmented whips on an anghenfil’s head slather creatures with invisible pheromones that most find appalling. Non-vermin and non-hoyrall touched by an anghenfil’s whipping antennae make a DC 18 Fortitude save or are sickened and take a –2 penalty to AC for 1d4 rounds. Creatures afflicted by unkind pheromones can take a standard action to wipe, burn, or wash the pheromones off, immediately ending the effect. Unkind pheromones count as a type of poison, though it cannot be harvested from an anghenfil (alive or dead). Creatures already sickened by unkind pheromones that are subjected to it again increase the duration of the ability by 1d4 rounds.


Environment underground
Organization solitary or pair
Treasure none

A few decades after the hive mind shattered, many hoyrall devoted themselves to mending the destroyed connection to their homeworld—all of them ultimately failed but a few saw a measure of success, drawing baby anghenfil across the cosmos.

On their native planet these durable creatures are made for war, but stripped of the connection to their riders, they are now little more than draft animals or gladiatorial combatants.

Anghenfil are 30 ft. long but taper to their end, so only 20 ft. of the creature is substantial enough to take up much space, and they typically weigh between 4,000 and 5,000 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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