This walking corpse from which wet green vines have sprouted wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
Yellow Musk Zombie
NE Medium plant
Init +0; Senses darkvision 60 ft.; Perception +0
12, touch 10, flat-footed 12 (+2 natural
slam +4 (1d6+4)
plant traits, staggered
Plant Traits (Ex)
This zombie’s animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.
Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.