This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
12, touch 10, flat-footed 12 (+2 natural
slam +4 (1d6+4 plus disease)
Death Burst (Ex)
When a plague zombie dies, it explodes in a burst of decay. All creatures adjacent to the plague zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot.
The slam attack — as well as any other natural attacks — of a plague zombie carries the
Fort DC 11;
1d2 Con, this damage cannot be healed while the creature is infected;
2 consecutive saves. Anyone who dies while infected rises as a plague zombie in 2d6 hours.
Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
These zombies carry a terrible disease that perpetuates their undead lineage—those infected by a plague zombie’s contagion rise as zombies themselves when they perish.