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Zombie, Crocodile

Crocodile Zombie CR 2

XP 600
NE Large undead
Init +0; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 12, touch 9, flat-footed 12 (+3 natural, –1 size)
hp 22 (5d8)
Fort +1, Ref +1, Will +4
DR 5/slashing; Immune undead traits

OFFENSE

Speed 20 ft., swim 30 ft.
Melee bite +7 (1d8+5 plus grab), slam +7 (1d8+5), tail slap +2 (1d8+2)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 21, Dex 10, Con —, Int —, Wis 10, Cha 10
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (23 vs. trip)
Skills Swim +13
SQ staggered

SPECIAL ABILITIES

Staggered (Ex)

Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Unleashed © 2014, Paizo Inc.; Authors: Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich.