Zombie Handservant

Zombie Handservant CR 2

Though soiled with dirt and grit, these handservants have exceptional cheekbones, alluring eyes, and fine physiques. They each smile beautiful grins, beckoning you to come closer.

XP 600
NE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 14, touch 10, flat-footed 12 (+4 natural)
hp 24 (4d8+6)
Fort +0, Ref +0, Will +3; DR 5/slashing; Immune undead traits

OFFENSE

Speed 30 ft.
Melee slam +4 (1d6+4)
Spell-Like Abilities (CL 4th; concentration +4)

Constantmajor image (self only)
1/daycharm person

TACTICS

Before Combat Zombie handservants approach their enemies with a knowing smile, playing with their illusionary hair and strutting their appealing bodies as they approach (activating their charm person spell-like ability).

During Combat When within striking distance of a calm opponent, a zombie handservant prepares its curse (delivered the next round with a slam).

Morale Zombie handservants flee when reduced to 8 hp or less.

STATISTICS

Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 14
Feats ToughnessB
Special Qualities staggered

SPECIAL ABILITIES

Curse (Su)

Zombie handservant can spread their malevolence to their enemies. As a full-round action a zombie handservant can curse its limbs for four rounds; the creature it hits with its cursed limb (using its slam attack) expends that use and makes a DC 12 Will save or becomes unable to trespass in any ruins of the Ancestor People of the Vikmordere Valley. Cursed creatures that do so take 1d6+1 damage every 10 minutes they spend there. This curse may only be cured by remove curse (CL 10th).

Permanent Illusion (Su)

Zombie handservants appear as the beautiful people they were in life (as per a constant major image spell-like ability, but only affecting the zombie handservant).

ECOLOGY

Environment any (Klavek Kingdom)
Organization any
Treasure none

Zombie handservants tended to great lords and kings of the Ancestor People, the ancient forefathers of the Vikmordere, and in death they continue to serve their masters in tombs and burial shrines throughout the Vikmordere Valley. A supernatural ability gives them the appearance of the beautiful servants they were in life, granting these undead a powerful curse to bestow on trespassers to banish would be grave robbers from royal crypts. Zombie handservants do not talk, although they sound as if they are murmuring “sweet nothings,” appearing to move very fluidly (as they did in life).

Zombie handservants are created through the use of an animate dead spell combined with various ceremonial rituals at the time of a lord or king’s death. These culminating forces combine with the servant’s undying affection and will to serve their master, creating a zombie handservant.

Zombie handservants are bound to a particular king or lord and do not leave the tomb in which they are buried unless their corpse is removed. When this is the case the undead creature pursues the grave robbers responsible for all eternity, drawn magically toward their master’s corpse regardless of where it is taken.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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