Yurei CR 12

XP 19,200
NE Medium undead
Init +11; Senses darkvision 60 ft.; Perception +23


AC 27, touch 22, flat-footed 15 (+7 Dex, +5 dodge, +5 natural)
hp 157 (15d8+90)
Fort +11, Ref +14, Will +16
Defensive Abilities channel resistance +2, evasion, flicker; Immune cold, undead traits; SR 23


Speed 40 ft.
Melee painful grasp +11 touch (12d6 plus sickened)
Special Attacks choking suffocation, face of death
Spell-Like Abilities (CL 10th; concentration +16)


Str 10, Dex 25, Con —, Int 14, Wis 21, Cha 23
Base Atk +11; CMB +11; CMD 33
Feats Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Spring Attack, Step Up
Skills Acrobatics +22, Climb +18, Intimidate +24, Perception +23, Sense Motive +23, Stealth +25
Languages Common


Choking Suffocation (Su)

When a yurei uses her suffocation spell-like ability, she causes something disgusting (such as a tangled clump of wet hair or a foul-tasting clot of rancid swamp mud) to manifest in the target’s throat. As soon as the victim succeeds at its saving throw against choking suffocation or the ability’s duration ends after 3 rounds, the victim coughs up the disgusting foreign matter in a horrific display and must succeed at a DC 23 Fortitude save or become nauseated for 1d6 rounds. The save DC is Charisma-based.

Face of Death (Su)

As a full-round action, a yurei can expose her face to a single adjacent creature. The target must succeed at a DC 23 Will save or be stunned for 1d6 rounds. If the target is stunned by this effect, it must then succeed at a DC 23 Fortitude save or immediately die of fright. A target that succeeds at the initial save is immune to that particular yurei’s face of death ability for 24 hours. This is a mind-affecting fear effect, and the secondary effect is a death effect. The save DCs are Charisma-based.

Flicker (Sp)

A yurei gains a +4 dodge bonus to her Armor Class on any round she moves at least 5 feet.

Painful Grasp (Su)

A yurei’s touch inflicts horrific pain, dealing 12d6 points of untyped damage and sickening the target for 1d6 rounds. A creature can avoid the sickened effect with a successful DC 23 Fortitude save, but this does not reduce the damage. The save DC is Charisma-based.


Environment any land
Organization solitary, pair, or haunting (3–6)
Treasure incidental

Long black hair obscures the face of this pale woman. With each motion, her body twitches and jerks.

When a person dies a violent death in the grip of extreme emotion, such as in a blinding rage or in overwhelming sorrow, she may return from the dead as a twisted and horrific undead creature known as a yurei. These restless spirits remain consumed by the emotional torment that pervaded their demise and can feel a measure of peace only while causing other creatures to suffer as they did. To accomplish this, they haunt the people and places they knew in life in search of fresh victims for their painful grasp.

Regardless of whether they received a proper burial, the yurei always appears dressed in the remnants of funereal clothing, their faces partly obscured by long black hair. The restless spirit may seem to be dripping wet or caked with mud or filth, its flesh decayed or nearly skeletal, or otherwise showing distressing signs of neglect.

Their bodies may appear contorted or disjointed, reflecting the pain that twists their very existence.

When a yurei uses nightmare, she typically creates dreams wherein the target is placed in the role of her murderer, so it may suffer her vengeance from beyond the grave.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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