This spectral human is draped in multicolored vestments that trail off into mist, and has open black pits for eyes and an expression of sorrow and horror.
Zealot Wraith CR 7
AC 18, touch 18, flat-footed 13 (+3 deflection, +4 Dex, +1 dodge)
hp 75 (10d8+30)
Fort +6, Ref +7, Will +10
Defensive Abilities channel resistance +2, incorporeal;
Immune undead traits
Weaknesses legacy of faith
Speed fly 60 ft. (average)
Melee incorporeal touch +11 touch (1d8 plus curse of sorrowful wasting)
Special Attacks channel negative energy (7d6, DC 18, 6/day, as 7th-level cleric), curse of sorrowful wasting (DC 18)
Str —, Dex 19, Con —, Int 11, Wis 16, Cha 17
Base Atk +7; CMB +11; CMD 25
Feats Channel Smite, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative
Skills Intimidate +16, Knowledge (religion) +13, Perception +16, Sense Motive +11, Stealth +12
Zealot wraiths still recall the tenets of their faith, constraining their actions. A zealot wraith recoils from strongly presented holy symbols of its god. A holy symbol does not harm a zealot wraith; it merely keeps the wraith at bay. A recoiling zealot wraith must stay at least 5 feet away from a strongly presented holy symbol and cannot touch or make melee attacks against the creature presenting it. Holding a zealot wraith at bay with a holy symbol requires a standard action. After 1 round, the zealot wraith can overcome its revulsion and function normally each round it succeeds at a DC 25 Will save.
Organization solitary, pair, or conclave (3–8)
Anytime a cleric or devout follower of a deity dies in the throes of doubt or a sense of disappointment in her god, she risks becoming a zealot wraith. Although now undead horrors, such wraiths were once devoted believers of their gods; this heritage manifests as an aversion to their deities’ holy symbols (whether or not wielded by a worshiper of the associated god). As such, zealot wraiths pose little threat to those living souls who shared their faith but who did not succumb to the same tragedies that resulted in the wraith’s creation, leaving the undead ironically impotent in the temples and holy sites they frequently haunt.
Pathfinder Campaign Setting: Cheliax, The Infernal Empire © 2015, Paizo Inc.; Authors: Amanda Hamon Kunz, Ron Lundeen, and Mark Moreland.