Broken Child CR 4
AC 15, touch 15, flat-footed 14 (+3 deflection, +1 Dex, +1 size)
hp 37 each (5d8+15)
Fort +4, Ref +2, Will +4
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
Weaknesses sunlight powerlessness, wraith spawn
During Combat A wraith spawn concentrates attacks upon individual PCs, such as those caught in traps or at the edges of the group. If attacked, a wraith spawn flees and returns again to attack the same foe when it is safe.
Morale A wraith spawn flees if reduced to 10 hit points or fewer, but if encountered in its home, it attacks until destroyed.
Str –, Dex 12, Con –, Int 14, Wis 10, Cha 17
Base Atk +3; CMB +3; CMD 16
Feats Blind-Fight, Combat Reflexes, Improved Initiative
Skills Diplomacy +8, Fly +5, Intimidate +11, Knowledge (planes) +5, Perception +8, Sense Motive +8, Stealth +13
Languages Common, Varisian
The broken children are spawn of a wraith and are under its control. As such, they are smaller and weaker than normal wraiths. If the creator is destroyed, they become full-sized, free-willed wraiths with no penalties.
Organization solitary, pair, gang (3–6), or pack (7–12)
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