This ghostly creature is little more than a dark shape with two flickering pinpoints of light where its eyes should be.
Dread Wraith CR 13
AC 26, touch 26, flat-footed 16 (+7 deflection, +9 Dex, +1 dodge, –1 size)
hp 184 each (16d8+112)
Fort +12, Ref +14, Will +15
Defensive Abilities channel resistance +4; incorporeal; Immune undead traits
Weaknesses sunlight powerlessness
Str —, Dex 28, Con —, Int 14, Wis 20, Cha 25
Base Atk +12; CMB +22; CMD 40
Feats Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack
Skills Diplomacy +18, Fly +24, Intimidate +26, Knowledge (planes) +13, Perception +28, Sense Motive +28, Stealth +24
Languages Common, Infernal, Skald
Organization solitary, pair, gang (3–6), or pack (7–12)
Dread wraiths are wraiths that existed long enough and fed on enough life force to undergo an unholy transformation, increasing in size and strength.
Section 15: Copyright Notice – Pathfinder Module: The Witchwar Legacy
Pathfinder Module: The Witchwar Legacy . © 2010, Paizo Publishing, LLC; Author: Greg A. Vaughan.