Human-sized and of a deathly blue color, this long-taloned skeletal creature is partially encased in jagged sheets of ice.
Winterwight CR 17
AC 32, touch 16, flat-footed 26 (+6 Dex, +16 natural)
hp 270 (20d8+180); fast healing 10
Fort +15, Ref +14, Will +16
Defensive Abilities channel resistance +4; DR 15/bludgeoning and good; Immune cold, undead traits; SR 28
Weaknesses vulnerability to fire
Str 40, Dex 23, Con —, Int 11, Wis 18, Cha 29
Base Atk +15; CMB +30; CMD 46
Feats Blind-Fight, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Staggering Critical, Vital Strike
Skills Acrobatics +26, Intimidate +32, Perception +27, Stealth +29
Winterwights are surrounded by a 10-foot radius of deathly chill. Any creatures within this area during the winterwight’s turn takes 2d10 points of cold damage. All creatures of the cold subtype within this area (including the winterwight) are treated as having fast healing 10.
Whenever a winterwight damages a creature with a bite or claw, the wound erupts with tongues of black fire. For the next 5 rounds, the victim must make a DC 29 Fortitude saving throw at the start of its turn or take 1d6 points of Constitution drain. The winterwight gains 10 temporary hit points each time the creature fails a saving throw against blightfire. A creature cannot be affected by more than one instance of blightfire at a time. The save DC is Charisma-based.
Environment any cold land
Organization solitary, pair, or incursion (3–6)
The winterwight is an undead horror born from the coldest depths of the negative energy plane. Infused with the dark, cold magic that permeates this realm of death, the winterwight takes the form of a skeleton coated in armor of jagged ice.
Though it resembles an ordinary skeleton from a distance, the winterwight’s frame is much sturdier than the average humanoid’s, its frozen armor intertwining with its bone structure to form an incredibly hardy chassis. Sometimes called hatewraiths because of their insatiable lust for suffering, these frozen horrors are often found in areas that suffer from magical cold or frozen climates.
Winterwights are 7 feet tall and weigh 250 pounds.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.