Wight, Sword

These wicked and depraved creatures lived and died by the sword, and now, their dark taint passes through their weapons to tear at your soul.

Sword Wight CR 6

XP 2,400
LE Medium undead
Init +1; Senses darkvision 60 ft.; Perception +15


AC 21, touch 11, flat-footed 20 (+6 armor, +1 Dex, +4 natural)
hp 60 (8d8+16 plus 8)
Fort +4; Ref +3; Will +7
Defensive Abilities channel resistance +4, undead traits


Speed 20 ft. (base 30 ft.)
Melee greatsword +8/+3 (2d6+1/19–20 plus energy drain), or slam +7/+2 (1d4+1 plus energy drain)


Str 12, Dex 12, Con —, Int 11, Wis 13, Cha 15
Base Atk +6; CMB +7; CMD 18
Feats Blind-Fight, Skill Focus (Perception), Toughness, Weapon Focus (greatsword)
Skills Acrobatics +4, Climb +7, Perception +15, Stealth +12
SQ sword channel
Gear chainmail, greatsword, gold circlet set with a sapphire (worth 800 gp for the gem, or 1,000 gp for the entire circlet)


Sword Channel (Ex)

A sword wight’s energy drain ability functions through melee weapon attacks it makes, in addition to its slam attacks.

Base Creature


Environment any
Organization solitary, or garrison (2–20)
Treasure standard

Much like the standard wight, these undead abominations are warped and twisted caricatures of their former selves. The sword wight bears a massive greatsword, and the cold touch of the grave courses through the creature, through the weapon, into the hapless target.

Section 15: Copyright Notice

Rappan Athuk Copyright 2012 Bill Webb, Frog God Games

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