The pale flesh of this walking corpse is rotting and putrid, its body skeletal in places, ice and frost cling to its hair, and its eye sockets glow with blue-white light.
LE Medium undead (cold)
Init +1; Senses darkvision 60 ft.; Perception +11
Base Atk +3; CMB +4; CMD 15
Feats Blind-Fight, Skill Focus ( Perception)
Skills Intimidate +9, Knowledge (religion) +7, Perception +11, Stealth +16; Racial Modifier +8 Stealth
SQ create spawn, cold
raise dead or similar spell cast on a wight destroys it (Will negates). Using the spell in this way does not require a material component.
Organization solitary, pair, gang (3–6), or pack (7–12)
Wights are humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. In some cases, a wight arises when an evil undead spirit permanently bonds with a corpse, often the corpse of a slain warrior. They are barely recognizable to those who knew them in life; their flesh is twisted by evil and undeath, the eyes burn with hatred, and the teeth become beast-like. In some ways, a wight bridges the gap between a ghoul and a spectre—a warped animated corpse whose touch steals living energy.