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Wight, Brute

The flesh of this walking corpse is rotting and putrid, its body skeletal in places and its eye sockets glowing with red light.

Brute Wight
CR 5

XP 1,600
LE Large undead
Init +2; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 21, touch 12, flat-footed 18 (+2 Dex, +9 natural)
hp 34 (4d8+16)
Fort +5, Ref +3, Will +7
Defensive Abilities undead traits
Weaknesses resurrection vulnerability

OFFENSE

Speed 30 ft.
Melee slam +8 (1d6+5 plus energy drain)
Special Attacks energy drain (1 level, DC 16)

STATISTICS
Str 20, Dex 14, Con —, Int 15, Wis 17, Cha 19
Base Atk +3; CMB +8; CMD 20
Feats Blind-Fight, Skill Focus ( Perception)
Skills Intimidate +11, Knowledge (religion) +9, Perception +13, Stealth +17; Racial Modifier +8 Stealth
Languages Common
SPECIAL ABILITIES

Resurrection Vulnerability (Su)

A raise dead or similar spell cast on a wight destroys it (Will negates). Using the spell in this way does not require a material component.

ECOLOGY
Environment any
Organization solitary, pair, gang (3–6), or pack (7–12)
Treasure standard

Giants that are killed by wights become hunchbacked, simple-minded undead. Brute wights are giant advanced wights, but cannot create spawn of their own.