Wight, Lunar

Lunar Wight CR 9

XP 6,400
CE Medium undead (mythos)
Init +7; Senses darkvision 60 ft.; Perception +18


AC 23, touch 14, flat-footed 19 (+3 Dex, +1 dodge, +9 natural)
hp 114 (12d8+60)
Fort +8; Ref +9; Will +11
DR 5/good and silver; Immune undead traits
Weaknesses resurrection vulnerability


Speed 30 ft.
Melee bite +15 (1d6+7 plus energy drain plus 1d4 Wis drain)
Special Attacks create spawn, energy drain (1 level, DC 20), gaze of lunacy, unearthly shriek, Wisdom drain (Fort DC 20 negates)


Str 20, Dex 16, Con —, Int 11, Wis 17, Cha 19
Base Atk +9; CMB +14; CMD 28
Feats Dodge, Improved Initiative, Lightning Reflexes, Toughness, Vital Strike, Weapon Focus (bite)
Skills Intimidate +19, Knowledge (religion) +15, Perception +18, Stealth +18
Languages Common


Create Spawn (Su)

Any humanoid creature that is slain by a lunar wight under the light of the moon becomes a lunar wight itself in only 1d4 rounds. If the corpse is kept from direct exposure to moonlight, then this transformation is delayed until the rise of the next full moon. Spawn so created are less powerful than typical lunar wights, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD. Spawn are under the command of the lunar wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed lunar wights. They do not possess any of the abilities they had in life.

Gaze of Lunacy (Su)

A lunar wight has a gaze attack with a range of 30 feet that causes confusion (as the spell) Will DC 19 negates. The DC is Wisdom-based.

Resurrection Vulnerability (Su)

A raise dead or similar spell cast on a lunar wight destroys it (Will negates). Using the spell in this way does not require a material component.

Unearthly Shriek (Su)

As a standard action, a lunar wight can unleash a blood-curdling shriek. Any living creature within a 30-foot-radius burst becomes paralyzed with fear for 1 round and is then shaken for 1 minute unless it resists with a DC 20 Will save. Any creature that makes this saving throw is instead shaken for 1 round. Regardless of whether a creature saves or not, it cannot be affected by the same lunar wight’s unearthly shriek for 24 hours. This is a sonic mind-affecting fear effect. The DC is Charisma-based.


Environment any
Organization solitary, pair, or gang (3–6)
Treasure standard

The flesh of this gaunt walking corpse is pale and drawn; its sunken eye sockets glimmer with the cold deranged gleam of moonlight.

Lunar wights are humanoids who rise as undead after being brutally slain and their corpse abandoned under the light of a full moon. Lunar wights arise when a dark spirit from beyond this world possesses the corpse and permanently enters the dead body. While still somewhat recognizable to those who knew them in life, the wight’s face bears a deathly grimace set with beastlike teeth and its eyes glow with madness. Lunar wights burn with hatred for the living and they seek to devour the flesh and steal the vital energy of any living creature they come across. Oddly, the undead creature’s arms hang by its sides, as if the bizarre spirit possessing the corpse were unfamiliar with the concept of such manipulative appendages or incapable of exerting more than rudimentary control over them.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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