This feral, black-furred creature combines the features of a wolf and those of a horse, with a fanged muzzle and glowing red eyes.

Vukodlak CR 3

XP 800
NE Large undead
Init +6; Senses darkvision 60 ft., scent; Perception +10; Aura unnatural aura


AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 26 (4d8+8)
Fort +3, Ref +3, Will +5
DR 5/silver; Immune undead traits; Resist cold 5, electricity 5


Speed 50 ft.
Melee bite +7 (1d8+7 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks blood drain (1d2 Constitution), terrifying gaze


Str 21, Dex 15, Con —, Int 6, Wis 12, Cha 14
Base Atk +3; CMB +9 (+13 grapple); CMD 21 (25 vs. trip)
Feats Improved Initiative, Run
Skills Intimidate +8, Perception +10, Stealth +8; Racial Modifiers +4 Perception, +4 Stealth
Languages Common (can’t speak)


Terrifying Gaze

Paralyzed with fear for 1 round, 30 feet, Will DC 14 negates. This is a mind-affecting fear effect. A creature that succeeds at its saving throw is immune to the vukodlak’s gaze for 24 hours.

The save DC is Charisma-based.


Environment any land
Organization solitary, pair, or pack (3–11)
Treasure incidental

Vukodlaks spawn from the malignant spirits of powerful, intelligent, wolf like creatures such as worgs, winter wolves, or werewolves. Often they arise from such creatures that—through desperation or depravity—fed on undead flesh or drank the blood of a vampiric creature. Their blackened souls arise after death, twisting their bodies into monstrous shapes.

Like vampires, vukodlaks share an insatiable thirst for blood.

Vukodlaks measure 8 feet long and 6 feet tall at the shoulder, and they weigh 1,000 pounds. A vukodlak typically walks on all fours, and from a distance can easily be mistaken for a large, shaggy horse. However, it has a distinct wolf like muzzle filled with sharp canine teeth, as well as other wolfish features. Vukodlaks possess monstrous strength, making them ideal mounts for powerful undead masters or other evil creatures. While serving as mounts, they keep to all fours, and might easily be mistaken for worgs or great fanged horses. Masters seeking to control vukodlaks find the most success relying on fear and intimidation, as well as providing a constant source of blood for the creature to feed upon. Vukodlaks share a natural kinship with vampires and often serve them willingly.

Vukodlaks hunger for blood, gorging themselves rather than saving victims to feed on later. When feeding, they can prove difficult to command. Riders who are not careful in their attempts to restrain a hungry vukodlak risk having their mount turn on them. While vukodlaks can go days without feeding, they gradually become weaker if they do not feed daily, and have difficulty operating on anything other than pure instinct. Though intelligent, vukodlaks rarely think or plan ahead, instead focusing on feeding or obeying their masters’ commands.

Vukodlaks without masters often form small packs.

These packs annihilate all life in entire areas, overfeeding until destroyed or forced to move on. Vukodlaks hate sunlight and hunt only at night, making their lairs in deep caves or ruins. They don’t care for treasure; anything of worth found in a vukodlak lair is simply something its latest victim was carrying that the beast couldn’t eat.

Although vukodlaks don’t appear undead at first glance, any creature that wounds one or finds a vukodlak corpse can tell they’re not living creatures—their bodies being largely hollow, filled with the rotten, stinking remains of organs that ceased functioning long ago.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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