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Voltleech

This horrifying fusion of necrotic flesh and technological devices appears to be of humanoid origin, its eyes burning with malignant intelligence. The four twitching power cables emerging from its torso crackle with black lightning.

Voltleech CR 15

XP 51,200
NE Medium undead (augmented humanoid [android])
Init +11; Senses darkvision 60 ft.; Perception +28
Aura shocking aura (5 ft., DC 26)

DEFENSE

AC 28, touch 17, flat-footed 21 (+7 Dex, +11 natural)
hp 210 (20d8+120), fast healing 10
Fort +12, Ref +13, Will +17
DR 10/adamantine and magic; Immune electricity, undead traits; Resist cold 10, fire 10; SR 26
Weaknesses voltleech weaknesses

OFFENSE

Speed 40 ft., climb 30 ft.
Melee null blade +22/+17/+12 (1d10+10/17-20), 4 tentacles +19 (1d4+3/19-20 plus attach)
Space 5 ft.; Reach 5 ft. (15 ft. with tentacles)
Special Attacks energy drain (2 levels, DC 26)
Spell-Like Abilities (CL 20th; concentration +26)

At willanimate dead, chain lightning (DC 22), control construct (DC 23), lightning bolt (DC 19)
3/dayempowered chain lightning (DC 22), quickened lightning bolt (DC 19)

STATISTICS

Str 22, Dex 24, Con —, Int 18, Wis 20, Cha 23
Base Atk +15; CMB +21 (+29 grapple when attached); CMD 38
Feats Combat Casting, Critical Focus, Empower Spell-Like Ability (chain lightning), Improved Critical (bastard sword, tentacle), Improved Initiative, Multiattack, Quicken Spell-Like Ability (lightning bolt), Staggering Critical, Technologist
Skills Climb +37, Craft (mechanical) +24, Disguise +29, Intimidate +29, Knowledge (engineering) +24, Perception +28, Sense Motive +28, Stealth +30
Languages Common
SQ death throes, internal batteries

SPECIAL ABILITIES

Death Throes (Ex)

When a voltleech is destroyed, it explodes in a blinding flash of lightning that deals 1 point of electricity damage for every charge remaining in its internal batteries to anything within 50 feet (Reflex DC 26 half). Any creature that takes electricity damage must succeed at a DC 26 Fortitude save or become blinded.

The save DC is Charisma-based.

Energy Drain (Ex)

At the start of its turn, if a voltleech has at least two tentacles attached to a creature, it can use its energy drain ability as a free action. In addition to gaining two negative levels, the target is affected by discharge (Fort DC 26 negates). At the same time, the voltleech adds a number of charges to its internal battery equal to the number of levels drained. If the target is a robot, the batteries gain 1 charge for every 2 HD the robot possesses. The save DC is Charisma-based.

Internal Batteries (Ex)

A voltleech’s internal batteries have a capacity of 75 charges that can be used to power technological items.

When using a spell-like ability, a voltleech must expend a number of charges from its internal batteries equal to the spell’s level (for sake of ease, spell levels for its spell-like abilities are included in its stats in superscript). At the start of an encounter, a voltleech generally has 2d10+25 charges available.

Shocking Aura (Ex)

All creatures within 5 feet of the voltleech take 2d6 points of electricity damage at the beginning of the voltleech’s turn and must succeed at a DC 26 Fort save or become staggered for 1 round. A creature that succeeds at its saving throw becomes immune to the staggering effect for 24 hours. The save DC is Charisma-based.

Voltleech Weaknesses (Ex)

A voltleech is affected by spells and abilities as if its creature type were construct (robot), including effects like bane and the favored enemy class feature. In addition to its normal effects, discharge depletes a voltleech’s internal batteries by a number of charges equal to the spell’s caster level.

ECOLOGY

Environment any
Organization solitary or network (1 voltleech plus 2–12 fast zombies and 1–2 robots)
Treasure triple

On rare occasions, when a powerful android succumbs to an undead energy-draining attack, rather than rising as a spawn under the control of its sire, the deceased android turns into a voltleech—a powerful independent undead that feeds on technological power sources and the bioelectrical energy of living creatures. Once a voltleech has secured a steady supply of energy to satiate its voracious hunger, it then plans its creator’s destruction to the smallest detail with cold logical precision. Voltleeches often lair in technological laboratories guarded by undead and robotic minions, where they conduct horrifying experiments on both the living and undead to explore the possibilities of necro-cybernetics, the better to understand their own dreadful state.

Section 15: Copyright Notice

Wayfinder #17. © 2017, Paizo Fans United; Authors: Gabriel Almer, Beth Breitmaier, Dave Breitmaier, Charlie Brooks, Russ Brown, Ben Chason-Sokol, Jeremy Clements, Dixon Cohee, Matt Duval, Robert Feather, Benjamin Fields, Wojciech Grucha?a, Garrett Guillotte, Joe Kondrak, John Laffan, Isabelle Lee, Jeff Lee, Crystal Malarsky, Ben Martin, Jacob McKiernan, Jen McTeague, Jacob W. Michaels, Emily Parks, Rep Pickard, Matt Roth, André Roy, Elliot Smith, Joe Smith, ‘Piratey Steve’ Smith, Neil Spicer, Todd Stewart, John Paul Stoddard, Andrew P. Sturtevant, Margherita Tramontano, Nicholas Wasko, Kerney Williams, and Scott Young.