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Vampire, Nosferatu (Rogue 9)

This somberly dressed but feral-looking gaunt man has yellowed, ratlike fangs and ragged, clawed fingers.

Nosferatu CR 10

XP 9,600
Male human nosferatu rogue 9
NE Medium undead (augmented humanoid, human)
Init +11; Senses darkvision 60 ft., low-light vision, scent; Perception +28

DEFENSE

AC 30, touch 18, flat-footed 23 (+4 armor, +1 deflection, +6 Dex, +1 dodge, +8 natural)
hp 71 (9d8+27); fast healing 5
Fort +7, Ref +16, Will +7; +3 vs. traps
Defensive Abilities channel resistance +4, evasion, improved uncanny dodge, trap sense +3; DR 5/wood and piercing; Immune undead traits; Resist cold 10, electricity 10, sonic 10
Weaknesses vampire weaknesses

OFFENSE

Speed 30 ft.
Melee 2 claws +14 (1d6+3)
Special Attacks blood drain (1d4 Con and 1d4 Wis), dominate (DC 17), sneak attack +5d6, telekinesis (DC 17)

STATISTICS

Str 16, Dex 24, Con —, Int 16, Wis 16, Cha 16
Base Atk +6; CMB +9; CMD 28
Feats Alertness B, Dodge, Improved Initiative B, Lightning Reflexes B, Mobility, Power Attack, Skill Focus B (Perception), Skill Focus B (Stealth), Spring Attack, Weapon Finesse, Weapon Focus (claw)
Skills Acrobatics +19, Bluff +15, Climb +15, Intimidate +15, Knowledge (dungeoneering) +15, Knowledge (history) +12, Knowledge (local) +15, Knowledge (religion) +12, Perception +28, Sense Motive +13, Stealth +30, Survival +12, Swim +15, Use Magic Device +15; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Aklo, Common; telepathy 60 ft.
SQ rogue talents (bleeding attack +5, fast stealth, stand up, surprise attack), spider climb, swarm form, trapfinding +4

ECOLOGY

Environment any urban or ruins
Organization solitary
Treasure NPC gear (wand of scorching ray [10 charges], +2 leather armor, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, other treasure)

Nosferatu are savage undead who may be the progenitors of the common, more refined vampires. The curse of the nosferatu lacks the elegance and romance of its modern form, harkening to a forgotten age of verminous hunger and eerie powers. Granted immortal life but not immortal youth, nosferatu are withered, embittered creatures unable to create others of their kind, as they somehow lost that ability long ago.

Their ancient sensibilities still reflect the cruelty of epochs past, and their age-spanning plots are untethered by the modern affliction of morality. Nosferatu resent common vampires (which they call “moroi,” an ancient term from a lost language) for their beauty, whereas those vampires scorn the nosferatu as bestial relics of an earlier age, best hidden away in remote ruins so as not to sully the charismatic reputation of “true” vampires.

Because nosferatu can’t create spawn, any nosferatu in existence are very old—created long ago in a time before they lost the ability to infect others with their undead curse. Most nosferatu live in isolated places with few visitors, and a nosferatu could be a thousand years old and yet have fewer than a dozen character levels because it lacks sufficient foes to challenge it or the initiative to train itself.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.