Troop, Sodden Drauger

This mob of undead is draped in soggy seaweed.

Sodden Drauger Troop CR 9

XP 6,400
CE Medium undead (troop)
Init +6; Senses darkvision 60 ft.; Perception +16
Aura stench (DC 18, 10 rounds)


AC 23, touch 13, flat-footed 20 (+4 armor, +2 Dex, +1 dodge, +6 natural)
hp 93 (11d8+44)
Fort +6, Ref +7, Will +9
Defensive Abilities evasion, troop traits; DR 5/bludgeoning or slashing; Immune undead traitsResist fire 10


Speed 30 ft., swim 30 ft.
Melee troop (3d6+5 plus nausea)
Ranged vomiting deluge (2d8, DC 17)
Space 20 ft., Reach 5 ft.
Special Attacks opportunist mauler, sodden field, sneak attack +2d6
Spell-Like Abilities (CL 8th; concentration +11)
3/dayobscuring mist


Str 21, Dex 14, Con —, Int 12, Wis 14, Cha 17
Base Atk +8; CMB +13; CMD 26 (can’t be tripped)
Feats Combat ReflexesDodge, Improved InitiativeImproved Lightning ReflexesLightning ReflexesToughness
Skills Climb +19, Intimidate +17, Perception +16, Profession (sailor) +11, Stealth +16, Swim +13
Languages Common (can’t speak)


Opportunist Mauler (Ex)

A sodden draugr troop can deal sneak attack damage to foes in its space. When it makes a successful sneak attack, it can forgo any number of sneak attack dice to increase the initial save DC and the duration in rounds of its nausea ability by an equal amount.

Nausea (Su)

A creature damaged by a sodden draugr troop must succeed at a DC 18 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.

Sodden Field (Ex)

As a free action, a sodden draugr troop can douse an area with putrid seaweed and vermin. This affects the sodden draugr troop’s space and all adjacent squares for 1 minute. This area becomes difficult terrain; anyone who attempts to move through a sodden field must succeed at a DC 17 Reflex save or be staggered. A sodden draugr troop is immune to this effect. The save DC is Dexterity-based.

Vomiting Deluge (Su)

A sodden draugr troop can vomit a torrent of water as a standard action. This attack takes the form of up to two lines with a range of 20 feet. These lines can each start from any square the troop occupies. Creatures in these lines take 2d8 points of acid damage (Reflex DC 17 half). The save DC is Dexterity-based.


Environment any coastal
Organization solitary, horde (2–4), or uprising (5–7)
Treasure standard

When a large number of individuals drown, such as an entire ship’s crew, they join into a mob of sodden draugr.

Section 15: Copyright Notice

Pathfinder Adventure Path #141: Last Watch © 2019, Paizo Inc.; Authors: Larry Wilhelm, with Alexander Augunas, Mike Headley, Isabelle Lee, Meagan Maricle, Patchen Mortimer, Kendra Leigh Speedling, and Greg A. Vaughan.

scroll to top