Spell-Inscribed Cinder Ghoul

XP 4,800
CE Large undead
Init +9; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, -1 size)
hp 64 (8d8+40)
Fort +6, Ref +11, Will +7 (+2 vs. spells and spell-like abilities)
Defensive Abilities +4 channel resistance; DR 10/magic; Immune fire, precision damage, undead traits; SR 14 Weaknesses vulnerable to cold

OFFENSE

Speed fly 40 ft. (perfect)
Melee 2 slams +11 (1d8+3 plus burn plus energy drain)
Space 10 ft.; Reach 5 ft.
Special Attacks burn (1d6, DC 18), energy drain (1 level, DC 18), smoke inhalation
Spell-like Abilities (CL 8th; concentration +12)

STATISTICS

Str 16, Dex 20, Con -, Int 4, Wis 12, Cha 19
Base Atk +5; CMB +8, CMD 19
Feats Improved Initiative, Lightning Reflexes, Toughness, Weapon Finesse
Skills Fly +11, Perception +12
Languages Common (cannot speak)
SQ smoke form

SPECIAL ABILITIES

Smoke Inhalation (Su)

As a full-round action, a cinder ghoul can attempt to force some of its smoky form into the lungs of an adjacent living opponent. The target must succeed on a DC 18 Fortitude save or inhale part of the creature. Smoke inside the victim’s lungs burns the tissues and organs, dealing 1 point of Constitution damage each round for 1d4+2 rounds. The affected creature can attempt another Fortitude save each round to cough out the burning residue and stop the Constitution damage. The save DC is Charisma-based.

Smoke Form (Ex)

A cinder ghoul’s natural form is similar to a gaseous form spell, though it retains its natural armor bonus, all attacks, and can use its supernatural abilities. It is able to fly naturally but is subject to the effects of wind (though it cannot be dispersed and takes no damage from wind). A cinder ghoul cannot enter water or other liquids and cannot pass through small holes or narrow openings.

ECOLOGY

Environment any
Organization solitary, gang (2-5) or mob (6-11)
Treasure none

This swirling mass of ash and charred flesh glows with strange occult symbols.

The creator of the spell-inscribed undead decided how to allocate the spell-like abilities against the number of times per day. For example, if the creator creates a spell-inscribe skeleton, they can grant it inflict light wounds 1/day and shocking grasp 3/day. The creator can choose to only inscribe one spell at a particular spell level and give that one spell all of the uses per day. In this instance the cost is still treated as 2 spells.

Regardless, once this choice is made, the creator cannot change the spells or the number of uses per day.

In the blank voids between the stars dwell warped creatures beyond mortal conception. When arriving on another plane, whether by summoning, calling, or simple exploration they take on the forms and abilities of native creatures. However, these creatures are gruesome, malformed and alien in aspect and affect.

Section 15: Copyright Notice

Breath of Life: The Archivist, Copyright 2023, Orphaned Bookworm Productions, LLC, Authors: Connor Bates and Norman Mitchell Jr.

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