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Skinwraith

Campaign Role

Due to their unusual shape and consistency, skinwraiths can be placed in many places other monsters or undead cannot reside. In fact, skinwraiths can be encountered in almost any setting, even underwater or high in the air. Skinwraiths also combine easily with traps, as they can be folded up and placed in small confined spaces. They may be placed in treasure chests or in sacks as well: always a fun way to surprise the party.

Skinwraith CR 2

XP 600
NE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 13 (3d8)
Fort +1, Ref +5, Will +1
DR 10/piercing or slashing; Immune undead traits

OFFENSE

Speed 5 ft., fly 30 ft.
Melee 2 lashes +6 (1d4+1 plus grab)
Special Attacks envelop

TACTICS

Before Combat Skinwraiths flit about the landscape, hunting for signs of life. If they sense a living creatures nearby, they fly at high speeds toward it, intent on smothering its life away.

During Combat The skinwraith attacks by smothering and enveloping its target, keeping other opponents at bay by lashing at them viciously with long strips of flayed skin.

STATISTICS

Str 12, Dex 18, Con —, Int 3, Wis 6, Cha 11
Base Atk +2; CMB +3 (+7 to grapple); CMD 17
Feats MultiattackB, Skill Focus (Perception), Weapon Finesse
Skills Perception +6, Stealth +8
Languages none

SPECIAL ABILITIES

Envelop (Ex)

A skinwraith can wrap around its foe completely. If the skinwraith starts the round grappling a creature it may make a CMB check to envelop the creature it is grappling and deal 1d6+1 points of bludgeoning damage to the creature. Enveloped opponents gain the pinned condition, and are trapped within the skinwraith’s body until they are no longer pinned. Each round, if the skinwraith succeeds on the check to maintain the pin, it deals 1d6+1 bludgeoning damage to the enveloped opponents and may additionally make attacks against adjacent creatures, treating its natural weapons as secondary (2 lashes +0 [1d4]). While its opponent is pinned, any attacks striking the skinwraith deal damage to both the skinwraith and its victim; each receives half the damage before damage reduction, rounded down.

ECOLOGY

Environment any
Organization solitary or haunt (4-7)
Treasure none

Skinwraiths are the remains of torture victims flayed alive on the rack, animated by their own pain and suffering. They appear as sheets of human skin flying along the ground, moaning softly in pain and self pity. Skinwraiths flit about the landscape, hunting for signs of life. If they sense a living creatures nearby, they fly at high speeds toward it, intent on smothering its life away. Skinwraiths are most often found near ancient torture chambers or abandoned prisons wherein captives were skinned alive.

Section 15: Copyright Notice

Minions v3.5 Copyright 2003, Bastion Press, Inc. Authors: Greg Dent, Brian Goings, Brian Patterson, Charles W. Plemons III, Christopher West, Cyril Martin, James O’Rance, Jesse Orozco & Karl Rodriguez, Jim Butler, John Kubisz, Kristin J. Johnson, Michael Nickovich, Owen Kuhn, Peter Whalley, Rasmus Pechuel & William Ehgoetz, Todd Morasch, Tristan Uecker, Troye Grgurin, Wolfgang Baur, Yannick Zogg, and Alexander M. Freed.