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Skeleton, Ogre

Bones rattle against cracked bones as this ancient, fleshless corpse clatters forth.

Armored Ogre Skeleton CR 2

XP 600
NE Large undead
Init +4; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 19, touch 9, flat-footed 19 (+8 armor, +2 natural, –1 size)
hp 18 (4d8)
Fort +1, Ref +1, Will +4
DR 5/bludgeoning; Immune cold, undead traits

OFFENSE

Speed 30 ft. (40 ft. base)
Melee greatclub +7 (2d8+7) or 2 claws +7 (1d6+5)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 21, Dex 10, Con —, Int —, Wis 10, Cha 10
Base Atk +3; CMB +9; CMD 19
Feats Improved InitiativeB
Gear half-plate armor, greatclub

ECOLOGY

Environment any
Organization any (dependent on creator)
Treasure gear

Armored skeletons are normal skeletons given heavier varieties of armor and weapons to serve as elite troops in undead armies.

Section 15: Copyright Notice
Pathfinder 44: Trial of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett