Skeleton, Multiplying T-Rex

Bones rattle against cracked bones as this ancient, fleshless corpse clatters forth.

Multiplying T-Rex Skeleton CR 9

XP 6,400
NE Gargantuan undead
Init +6; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 14, touch 8, flat-footed 12 (+2 Dex, +6 natural, –4 size)
hp 81 (18d8)
Fort +6, Ref +8, Will +11
DR 5/bludgeoning; Immune cold, undead traits

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22)
Space 20 ft.; Reach 20 ft.

STATISTICS

Str 32, Dex 15, Con —, Int —, Wis 10, Cha 10
Base Atk +13; CMB +28; CMD 40
Feats Improved InitiativeB
SQ multiplication, powerful bite

SPECIAL ABILITIES

Multiplication (Su)

When a multiplying skeleton is reduced to 0 hit points, its bones reform 1d4 rounds later into two smaller multiplying skeletons with 9 Hit Dice each. Each resulting multiplying skeleton continues to reform into smaller and smaller sizes (with half the HD of the previous each time it multiplies.) A multiplying tyrannosaurus skeleton reforms into two Large skeletons with 9 HD each, each of which then reforms into two Small skeletons with 4 HD each. When these four Small skeletons are killed, the skeleton no longer multiplies and is finally destroyed.

Powerful Bite (Ex)

A multiplying tyrannosaurus skeleton applies twice its Strength modifier to bite damage.

Variants

Large (9 HD)

AC 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, –1 size)
hp 40 (9d8)
Fort +3, Ref +3, Will +6
Melee bite +12 (2d6+14)
Space 10 ft.; Reach 10 ft.
Str 24, Dex 17
Base Atk +6; CMB +14; CMD 27

Small 4 HD

AC 17, touch 16, flat-footed 12 (+5 Dex, +1 natural, +1 size)
hp 18 (4d8)
Fort +1, Ref +6, Will +4
Melee bite +5 (1d6+2)
Str 12, Dex 21
Base Atk +3; CMB +3; CMD 18

ECOLOGY

Environment any
Organization any (dependent on creator)
Treasure none

A multiplying skeleton reassembles itself into smaller skeletons when it is destroyed. As these smaller skeletons are themselves destroyed, they continue to multiply into even more skeletons. Once the skeleton’s Hit Dice can no longer be halved or the resulting skeletons would be Tiny or smaller, the skeletons are finally destroyed. Multiplying skeletons can be created using animate dead, but they count as twice their normal number of Hit Dice per casting.

Section 15: Copyright Notice

Pathfinder 44: Trial of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett

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