Shrine-Blessed Burning Skeletons CR 1
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)(+2 deflection vs good creatures)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +4; +2 vs good creatures
Defensive Abilities channel resistance +6; DR 5/bludgeoning; Immune fire, undead traits
Speed 30 ft.
Melee broken scimitar +2 (1d6+2 plus 1d6 fire), claw –1 (1d4+3 plus 1d6 fire) or 2 claws +4 (1d4+4 plus 1d6 fire)
Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.
A burning skeleton explodes into a burst of flame when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of fire damage. A Reflex save (DC 11) halves this damage.
Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC; Author: Brandon Hodge.