Skeleton, Acid

The bones of an acid skeleton constantly ooze caustic acid.

Acid Skeleton (CR 1/3)

XP 135
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
Defensive Abilities ooze acid; DR 5/bludgeoning; Immune acid, undead traits

OFFENSE

Speed 30 ft.
Melee broken scimitar +0 (1d6), claw –3 (1d4+1 plus 1d6 acid) or 2 claws +2 (1d4+2 plus 1d6 acid)

STATISTICS

Str 15, Dex 14, Con —, Int —, Wis 10, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken chain shirt, broken scimitar

SPECIAL ABILITIES

Ooze Acid (Su)

Anyone striking an acid skeleton with an unarmed strike or natural attack takes 1d6 points of acid damage.

ECOLOGY

Environment any
Organization any
Treasure none

Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.

Section 15: Copyright Notice

Classic Horrors Revisited. Copyright 2009, Paizo Publishing, LLC; Authors: James Jacobs, Rob McCreary, F. Wesley Schneider

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