This petrified skeleton is clad in rotting furs. Stone antlers grow from the crown of its skull, and its eyes are polished white orbs.
Siabrae CR 15
AC 27, touch 11, flat-footed 27 (+6 armor, +2 deflection, –1 Dex, +10 natural)
hp 178 (14d8+112)
Fort +15, Ref +5, Will +16; +4 vs. fey and plant-targeted effects
Defensive Abilities blighted rebirth, channel resistance +4; DR 10/adamantine and bludgeoning; Immune fire, poison, undead traits; Resist acid 20
Speed 30 ft. (20 ft. in armor), burrow 30 ft.; earth glide
Melee +2 defending quarterstaff +13/+8 (1d6+3), gore +11 (1d8+1 plus petrification [DC 23])
Special Attacks blight mastery, wild shape 6/day Druid Spell-Like Abilities (CL 14th; concentration +21)
10/day—acid dart (1d6+7 acid)
Druid Spells Prepared (CL 14th; concentration +21)
7th—quickened contagion (DC 20), creeping doom (DC 24), elemental body IVD (earth only), fire storm (DC 24)
6th—antilife shell, quickened barkskin, greater dispel magic, stone tell, stoneskinD
5th—animal growth (DC 22), baleful polymorph (DC 22), quickened entangle (DC 18), transmute rock to mud, wall of stoneD
4th—blight (DC 21), dispel magic, freedom of movement, extended greater magic fang, rusting grasp, spike stonesD (DC 21)
3rd—extended bull’s strength, call lightning (DC 20), contagion (DC 20), meld into stone, poison (DC 20), extended spider climb, stone shapeD
2nd—flaming sphere (2, DC 19), fog cloud, heat metal (DC 19), extended longstrider, soften earth and stoneD, tree shape
1st—entangle (2, DC 18), faerie fire, magic stoneD, obscuring mist, produce flame (2)
0 (at will)—detect magic, flare (DC 17), guidance, light
D domain spell; Domain Earth
Str 12, Dex 9, Con —, Int 12, Wis 24, Cha 22
Base Atk +10; CMB +11; CMD 26
Feats Craft Magic Arms and Armor, Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Quicken Spell, ToughnessB
Skills Intimidate +16, Knowledge (nature) +20, Knowledge (planes) +11, Knowledge (religion) +18, Perception +32, Sense Motive +32, Stealth +22, Survival +9; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Druidic, Sylvan
SQ blightbond (Earth domain), nature sense, a thousand faces, trackless step, wild empathy +20, woodland stride
Environment any blighted land
Organization solitary or circle (2–8 plus 3–12 undead minions or undead-friendly monsters)
Treasure NPC gear (+2 wild hide armor, +2 defending quarterstaff, headband of mental prowess +2 [Wis, Cha], ring of protection +2)
When druids are faced with threats to the natural world, they are steadfast and, at times, relentless in their defense of the land. Even in the face of overwhelming odds—an incursion of demons from the Abyss, a creeping plague of necromantic corruption, an unstoppable blight of magical radiation, or a similar supernatural threat to the natural world—some sects of druids refuse to give up or abandon their duties. In these tragic cases, the desperate druids adopt the blasphemous tactic of accepting the corruption into themselves and becoming powerful undead guardians. They fight on not only against the original source of the corruption, but against all living creatures, for these druids become siabraes, and are filled with bitterness and hatred for all others—particularly other druids, whom they regard as cowards.
Siabraes do not form spontaneously; they arise only as the result of the following horrific ritual.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.