Revenant, Hellion (3pp)

This featureless humanoid form stands about five feet in height, its form wreathed in ethereally translucent shadowlike veils. When it moves, though the apparition’s legs seem to be walking, its feet never touch the ground beneath it and it exhibits an odd grace.

Hellion Revenant CR 2

XP 600
CE Medium undead (incorporeal)
Init +7; Senses darkvision 60 ft., greater lifesense; Perception +10
Aura unnatural aura (30 ft.)


AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 18 (4d8)
Fort +4, Ref +4, Will +4
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits


Speed fly 60 ft. (good)
Melee incorporeal touch (1d4 negative energy & 1 Con drain; DC 16)
Special Attacks inanimate possession


Before Combat When released from the ireful hellion’s lair where it was imprisoned, the hellion revenant immediately attempts to flee to the largest concentration of nearby living creatures by utilizing its greater lifesense ability.

During Combat To cause the most havoc among the living it encounters, the hellion revenant attempts to possess frequently used everyday objects using its inanimate possession special ability.


Str —, Dex 16, Con —, Int 12, Wis 12, Cha 18
Base Atk +2; CMB +5; CMD 18
Feats Blind Fight, Combat Reflexes, Improved Initiative
Skills Fly +5, Perception +5, Sense Motive +8, Stealth +10
Languages Common, Infernal


Constitution Drain (Su)

Creatures hit by a hellion revenant’s touch attack must succeed on a DC 16 Fortitude save or take 1 point of Constitution drain. For every successfully drained point of Constitution the hellion revenant gains 5 temporary hit points. The DC for this ability is Charisma-based.

Inanimate Possession (Su)

Once per day a hellion revenant can possess an inanimate object within 10 ft. as a full-round action.

Once an item is possessed it becomes a cursed item and radiates a 10 ft.-wide unnatural aura. An item remains cursed until the revenant chooses to leave it (requiring a full-round action), the item is completely destroyed, or the effect is removed with remove curse (DC 15). When the curse effect is removed, the hellion revenant assumes its incorporeal form, stunned for 1d4 rounds before trying to flee until it can find another item to possess.

1d100 Curse; Effects
1–5 Functions normally; 10% chance of breaking each time used
6–10 Functions normally; 25% break chance each time used
11–15 Functions normally; 50% break chance each time used
16–20 Functions normally; 75% break chance each time used
21–25 10% chance it bursts into flame (1d6 fire; item unharmed)
26–30 25% chance it bursts into flame (1d6 fire; item unharmed)
31–35 50% chance it burst into flames (1d6 fire; item unharmed)
36–40 Malfunctions 10% of the time (malfunction depends on item type)
41–45 Malfunction 25% (malfunction depends on item type)
46–50 Malfunction 50% (malfunction depends on item type)
51–55 Malfunction 75% (malfunction depends on item type)
56–60 Malfunction 90% (malfunction depends on item type)
61–65 Catastrophic malfunction on next use. 25% break chance
66–70 Catastrophic malfunction on next use. 50% break chance
71–75 Catastrophic malfunction on next use. 75% break chance
76–80 Catastrophic malfunction on next use. 90% break chance
81–85 25% chance of exploding on next use (1d4 force; item destroyed)
86–90 50% chance of exploding on next use (1d4 force; item destroyed)
91–95 75% chance of exploding on next use (1d4 force; item destroyed)
96–100 Item explodes on next use (3d4 force; item destroyed)

Lifesense, Greater (Su)

A hellion revenant notices and locates living creatures within a 5-mile radius, just as if it possessed the blindsight ability.


Environment any (lair of an ireful hellion)
Organization pack 6-72
Treasure none

Ireful hellions have a supernatural ability to attract any recently departed soul unlucky enough to wander near its layer, luring them to their bound home. The hellion consumes and subsists off any remaining energies of these souls (increasing its own power) leaving behind only mindless wraiths called hellion revenants that join their master in a rage-filled existence.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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