Red Wraith

Red Wraith CR 16

XP 76,800
NE Medium undead (incorporeal)
Init +11; Senses darkvision 60 ft., true seeing; Perception +27
Aura draining (10 ft., DC 26)

DEFENSE

AC 30, touch 30, flat-footed 23 (+7 deflection, +7 Dex, +1 dodge, +5 profane)
hp 218 (19d8+133); fast healing 5
Fort +13, Ref +15, Will +16
Immune cold, incorporeal traits, undead traits
Defensive Abilities profane insight; Weaknesses touch of evil

OFFENSE

Speed fly 40 ft. (perfect)
Melee 2 incorporeal touches +21 (2d10 plus ability drain)
Space 5 ft.; Reach 10 ft.
Special Attacks by my command, create spawn
Spells CL 15th, concentration +22 (+26 casting defensively)

7th (5/day)delayed blast fireball (DC 25), finger of death (DC 25)
6th (7/day)greater dispel magic, harm (DC 24), mass eagle’s splendor
5th (7/day)cone of cold (DC 23), greater command (DC 22), slay living (DC 23), telekinesis (DC 22)
4th (7/day)enervation, fire shield, inflict critical wounds (DC 22), sending
3rd (8/day)displacement, haste, lightning bolt (DC 21), magic circle against good (DC 20)
2nd (8/day)false life, mirror image, scorching ray, spiritual weapon, web (DC 19)
1st (8/day)divine favor, magic missile, ray of enfeeblement (DC 19), sanctuary, shield
0thacid splash, bleed (DC 18), detect magic, guidance, mage hand, message, read magic, resistance, stabilize

Spell-like Abilities CL 19th, concentration +26 (+30 casting defensively)

Constanttrue seeing
At willanimate dead, detect good
3/daycreate undead, control undead (DC 24), desecrate
1/dayetherealness

STATISTICS

Str -, Dex 25, Con -, Int 20, Wis 20, Cha 25
Base Atk +14; CMB -; CMD 39 (cannot be tripped)
Feats Combat Casting, Combat Reflexes, Dodge, Eschew MaterialsB, Improved Initiative, Lightning Reflexes, Mobility, Spell Focus (evocation, necromancy), Spring Attack, Weapon Finesse
Skills Fly +37, Intimidate +29, Knowledge (arcana, religion) +27, Knowledge (planes) +24, Perception +27, Sense Motive +27, Spellcraft +27, Stealth +29
Languages Abyssal, Common, Infernal, Necril, telepathy 1 mile (undead only)

ECOLOGY

Environment any
Organization solitary or army (1 plus 2-20 undead)
Treasure incidental

SPECIAL ABILITIES

Ability Drain (Su)

A creature touched by a red wraith’s incorporeal touch attack must succeed a DC 26 Fortitude save or take 2 points of Constitution drain. The save DC is Charisma-based.

By My Command (Su)

As a move action, a red wraith can send a telepathic command to any undead creature within 1 mile. This functions as a suggestion spell (CL 19th) that only effects the undead. An undead creature can resist this command with a DC 26 Will save. The save DC is Charisma-based.

Create Spawn (Su)

A creature reduced to 0 Constitution by a red wraith rises in 1d4 rounds as a wraith under the red wraith’s control. If the red wraith dies, they become free willed.

Draining Aura (Su)

Living creatures within 10 feet of a red wraith must succeed a DC 26 Fortitude save or become exhausted. A creature that succeeds is immune to the draining aura of that red wraith for the next 24 hours.

Profane Insight (Ex)

A red wraith gains a profane bonus to its Armor Class equal to its Intelligence modifier.

Spells

A red wraith casts spells as a 15th level sorcerer, except that it can also choose spells from the cleric spell list. It does not gain any other benefits of the sorcerer class, such as a bloodline.

Touch of Evil (Ex)

Good aligned spells and weapons deal full damage to a red wraith as if it were not incorporeal.

ABOUT

This rotting undead being appears as a translucent skeleton with red flames for eyes. Instead of arms, tentacles of liquid darkness lash from its shoulders.

When a powerful humanoid servitor of annihilation dies, they may be restored to unlife as a red wraith. Red wraiths can rise from the minions of many evil gods and powers, but all are united by their ultimate goal of destroying the cosmos and the divine order. Daemon or qlippoth cults, nihilistic religions such as Zyphus or Groetus, or mad scholars of the Dominion can all spawn a red wraith from their ranks. In fact, red wraiths often view each other as competition, splitting hairs over the exact natures of the apocalypses they desire and hunting each other down for destruction.

Red wraiths are sometimes referred to as “lash liches”, referring to their most prominent feature. These incorporeal tendrils can drain life and deliver potent touch spells, and a victim of a red wraith may rise as a wraith to serve it forever. If a red wraith is in a position of power, it will keep its dying foes alive for extended periods in order to drain their lives by hand and create more slaves. They are puissant spellcasters, able to switch at will between arcane and divine spells, but favoring those that bolster their armies and rain destruction on their foes.

Red wraiths are often surrounded by large armies of undead, and they can communicate with spies, saboteurs and other agents over long distances through telepathy. They typically keep multiple desecrated shrines within their lairs, to grant them and their undead the defensive benefits. A red wraith typically has multiple plots to hasten the end, and traffics with fiends, nightshades and other horrors to accomplish these goals. Good aligned weapons can injure a red wraith as if it were flesh and bone, and so red wraiths often seek to steal, destroy or curse artifacts of good.

Section 15: Copyright Notice
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