Ravener, Ancient Blue Dragon

Ancient Blue Dragon Ravener CR 20

XP 307,200
Male ancient blue dragon ravener
LE Gargantuan undead (earth)
Init +3; Senses blindsense 120 ft., darkvision 240 ft.; Perception +42; Aura cowering fear, electricity (10 ft., 2d6 electricity), frightful presence (300 ft., DC 30)


AC 41, touch 9, flat-footed 41 (+4 deflection, –1 Dex, +32 natural, –4 size)
hp 324 (24d8+216)
Fort +22, Ref +15, Will +21
Defensive Abilities channel resistance +4, soul ward (24 hp); DR 15/good; Immune electricity, undead traits; SR 31


Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Melee bite +35 (4d6+21/19–20), 2 claws +34 (2d8+14), tail slap +32 (2d8+21), 2 wings +32 (2d6+7)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, 20d8 electricity plus 2 negative levels, Reflex DC 32 half, usable every 1d4 rounds), crush, desert thirst (DC 30), mirage, storm breath (DC 30, 20d8 electricity), tail sweep
Spell-Like Abilities (CL 24th; concentration +32)

At willghost sound (DC 18), hallucinatory terrain (DC 22), minor image (DC 20), veil, ventriloquism

Spells Known (CL 16th; concentration +24)

6thanalyze dweomer, true seeing
5thcontact other plane, magic jar (DC 23), nightmare (DC 23), sending
4tharcane eye, discern lies (DC 22), freedom of movement, greater false life, greater invisibility, stoneskin
3rdarcane sight, displacement, gaseous form, haste, heroism, nondetection, seek thoughts (DC 21)
2ndablative barrier, aid, alter self, barkskin, eagle’s splendor, kinetic reverberation (DC 20), transmute potion to poison
1stcomprehend languages, crafter’s fortune, expeditious retreat, identify, illusion of calm (DC 19), shield, true strike


Str 39, Dex 8, Con —, Int 24, Wis 25, Cha 26
Base Atk +24; CMB +42; CMD 55 (59 vs. trip)
Feats Ability Focus (breath weapon), Brew Potion, Combat Casting, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Skill Focus (Craft [alchemy]), Toughness, Weapon Focus (bite)
Skills Appraise +31, Bluff +32, Craft (alchemy) +37, Diplomacy +32, Disguise +23, Fly +12, Intimidate +43, Knowledge (arcana) +34, Knowledge (geography) +19, Knowledge (history) +31, Knowledge (planes) +19, Perception +42, Sense Motive +34, Spellcraft +34, Stealth –5, Use Magic Device +20
Languages Abyssal, Common, Draconic, Dwarven, Gnoll, Terran, +2 additional
SQ alchemical spellcasting


Alchemical Spellcasting (Su)

This creature can spontaneously cast spells as a 16th-level sorcerer, but uses the alchemist’s extracts per day progression (adjusted by his Charisma modifier) to determine how many spells he knows, and he can learn only spells from the alchemist spell list.

Desert Thirst (Su)

A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save. The save DC is Charisma-based.

Electricity Aura (Su)

An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 2d6 points of electricity damage at the beginning of the dragon’s turn.

Soul Ward (Su)

An intangible field of siphoned soul energy protects a ravener from destruction. This ward has a maximum number of hit points equal to twice the ravener’s Hit Dice, but starts at half this amount. Whenever a ravener would be reduced below 1 hit point, all damage in excess of that which would reduce it to 1 hit point is instead dealt to its soul ward. If this damage reduces the soul ward to fewer than 0 hit points, the ravener is destroyed.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Unleashed © 2014, Paizo Inc.; Authors: Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich.

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