Psychlown

Psychlown CR 6

XP 2,400
CE Medium undead
Init +4; Senses darkvision 60 ft., Perception +9

DEFENSE

AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 68 (8d8+32)
Fort +6, Ref +6, Will +7; channel resistance +2
DR 10/magic; Immune undead traits

OFFENSE

Speed 30 ft.
Melee bite +9 (1d8+4 plus mirth) or masterwork earthbreaker +10/+5 (2d6+4/x3), bite +4 (1d8+1 plus mirth)
Ranged acid pie +10 touch (4d6+2 acid)
Special Attacks acid pies (10/day, DC 16), implant valor
Psychic Magic CL 8th, concentration +12 (+16 casting defensively)

15 PEcalm emotions (2 PE, DC 16), confusion (4 PE, DC 18), dimension door (4 PE), enthrall (3 PE, DC 17), hideous laughter (1 PE, DC 15), levitate (2 PE), mirror image (3 PE), suggestion (3 PE, DC 17), touch of idiocy (2 PE)

STATISTICS

Str 17, Dex 19, Con -, Int 15, Wis 12, Cha 18
Base Atk +6; CMB +9; CMD 22
Feats Combat Casting, Point-Blank Shot, Precise Shot, Psychic Virtuoso
Skills Acrobatics +13, Bluff +10, Diplomacy +10, Disguise +12, Intimidate +12, Perception +9, Perform (comedy) +12, Sense Motive +10, Stealth +12; Racial Modifiers +4 Acrobatics, +4 Perform
Languages Abyssal, Common, Necril
SQ deep pockets, natural comedian

ECOLOGY

Environment urban or underground
Organization solitary, pair or troupe (3-8)
Treasure standard (masterwork earthbreaker, other treasure)

SPECIAL ABILITIES

Acid Pies (Ex)

A psychlown can prepare acidic pies that it throws at its enemies. Treat these as an alchemist’s bombs of an alchemist level equal to the psychlown’s Hit Dice, except that they deal acid damage, and a creature that takes a direct hit suffers 1d6 points of acid damage 1 round later. A psychlown that takes levels in alchemist stacks its acid pie ability with its bombs for the purpose of damage, and can deal fire damage with their pies instead if they choose.

Deep Pockets (Su)

A psychlown’s pockets act as a handy haversack. It typically keeps a masterwork earthbreaker and its acid pies in these pockets, along with other treasure and props.

Implant Valor (Su)

A creature that fails its saving throw against a suggestion implanted by a psychlown, whether through its psychic magic or hypnotism occult skill unlock, gains the benefits of a hollow heroism spell (CL 8th).

Mirth (Su)

A creature bitten by a psychlown must succeed a DC 18 Will save or be overcome with hilarity, as a hideous laughter spell. It may attempt a save every round to overcome this ability. This is a mind-influencing enchantment effect, and the save DC is Charisma based.

Natural Comedian (Ex)

A psychlown can affect creatures of all types with its hideous laughter ability without penalty. In addition, it can even use hideous laughter to affect undead creatures, even though it is a mind-influencing spell.

ABOUT

This garishly colored humanoid appears to be dressed as a clown, but on closer inspection, their makeup is their real skin color. Their teeth are jagged and their eyes are somehow both beady and captivating.

A psychlown is created when a humanoid with psychic potential is mocked and scorned in life. Their bodies take on the clownish appearance that matches their self-image, and they are fueled primarily by spite. Psychlowns hope to humiliate and endanger others, using their skill at hypnotism to place people in risky and embarrassing situations. They often lurk near their original homes, lashing out at those they knew in life. Those that hurt them the most strongly will be murdered, but others may certainly die due to attempting a dangerous stunt, or through self-inflicted injuries under a confusion effect. Their features are warped and distorted to the point that they are hardly recognizable as the person they once were.

A psychlown prefers not to directly engage in combat if it can help it, instead using magic to confound and bewilder foes before escaping. If focused on murder, they use small pies filled with acid as missile weapons. Psychlowns favor overly large hammers and other comedic weapons, but can also inflict a nasty bite. Those bitten by a psychlown are overcome with laughter through the creature’s inherent magic, but possibly also in part to the ridiculousness of being mauled by a clown. Psychlowns have magically deep pockets, and are sometimes courted by larcenous undead such as puppetmasters or spectral creepers to be partners in crime. Psychlowns are unpredictable and unreliable allies, however.

Section 15: Copyright Notice
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