Though at first appearing to be an ordinary suit of armor, this imposing being begins to move, its lumbering movements slow and methodical.
Phantom Lancer CR 6
Speed 40 ft., fly 40 ft. (perfect)
Melee mwk lance +9/+4 (1d8+4/×3)
Ranged longbow +7/+2 (1d8/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks trample (1d6+4, DC 17)
Str 17, Dex 15, Con —, Int 7, Wis 11, Cha 18
Base Atk +6; CMB +10; CMD 22 (26 vs. trip)
Feats Dodge, Flyby Attack, Improved Initiative, Power Attack, Mobility
Skills Perception +12, Stealth +10
Languages Common (cannot speak)
SQ armor rider, freeze
A phantom lancer is not actually two creatures, but rather a single spirit animating both a suit of humanoid-shaped armor and a ridden creature’s barding. Therefore, it does not need to make the checks normally associated with riding another creature.
A phantom lancer can hold itself so still it appears to be a normal suit of armor. A phantom lancer that uses freeze can take 20 on its Stealth check to hide in plain sight, disguised as normal armor.
Section 15: Copyright Notice