Though at first appearing to be an ordinary suit of armor, this imposing being begins to move, its lumbering movements slow and methodical.
Giant Phantom Armor CR 4
Speed 20 ft.
Melee heavy flail +7 (2d8+7/19–20)
Space 10 ft.; Reach 10 ft.
Str 20, Dex 11, Con —, Int 7, Wis 11, Cha 15
Base Atk +3; CMB +9; CMD 19
Feats Improved Initiative, Power Attack, Toughness
Skills Perception +8, Stealth +4
Languages Common (can’t speak)
SQ freeze (suit of armor)
Organization solitary or pair
Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.
Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor’s creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.