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Phantom Armor, Giant

Though at first appearing to be an ordinary suit of armor, this imposing being begins to move, its lumbering movements slow and methodical.

Giant Phantom Armor CR 4

XP 1,200
NE Large undead
Init +4; Senses darkvision 60 ft.; Perception +8

DEFENSE

AC 18, touch 9, flat-footed 18 (+9 armor, –1 size)
hp 37 (5d8+15)
Fort +3, Ref +1, Will +4
Defensive Abilities channel resistance +4; Immune undead traits

OFFENSE

Speed 20 ft.
Melee heavy flail +7 (2d8+7/19–20)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 20, Dex 11, Con —, Int 7, Wis 11, Cha 15
Base Atk +3; CMB +9; CMD 19
Feats Improved Initiative, Power Attack, Toughness
Skills Perception +8, Stealth +4
Languages Common (can’t speak)
SQ freeze (suit of armor)

ECOLOGY

Environment any
Organization solitary or pair
Treasure none

Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.

Creating Phantom Armors

Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor’s creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.