Orc, Floodslain

This pallid, waterlogged orc corpse stumbles on broken legs, its eyes frozen in shock and fear. Clear water continuously leaks from its wounds to pool on the ground.

Floodslain Orc CR 3

XP 1,200
Floodslain orc fighter 3
CE Medium undead (augmented humanoid)
Init –2; Senses darkvision 60 ft.; Perception +0


AC 12, touch 8, flat-footed 12 (+4 armor, –2 Dex)
hp 25 (3d10+9)
Fort +3, Ref –1, Will +2
Defensive Abilities channel resistance +2, ferocity; DR 5/magic; Immune undead traits; Resist cold 10


Speed 30 ft.; swim 30 ft.
Melee mwk spear +11 (1d8+10/×3) or slam +10 (1d6+7)
Special Attacks crashing waters, create spawn, drowning touch (DC 13), panic (DC 13)


Str 25, Dex 6, Con —, Int 8, Wis 11, Cha 14
Base Atk +3; CMB +10; CMD 18
Feats Bullying Blow, Furious Focus, Intimidating Prowess, Power Attack, ToughnessB
Skills Intimidate +14
Languages Common, Orc
SQ armor training 1, flash flood


Crashing Waters (Su)

Once per day, a floodslain creature can instinctively summon a spectral echo of the rushing waters that created it. This mass of phantom water slams the floodslain creature from behind, carrying it forward at up to three times its normal speed and enabling it to charge a single target. These waters also impact all creatures near the end of the floodslain creature’s movement, pushing them back. This acts as a bull rush; the floodslain creature attempts a single combat maneuver check against the CMD of each creature within 10 feet of the end of its charge. This bull rush attempt doesn’t provoke attacks of opportunity.

Create Spawn (Su)

Any creature killed by a floodslain creature rises as a floodslain creature if it’s left immersed in water for 24 hours. These spawn aren’t under the control of their creators.

Drowning Touch (Su)

The slam attack of a floodslain creature partially fills a living victim’s lungs with water. The victim must succeed at a Fortitude saving throw in order to cough up this water or become fatigued for 1d4 rounds. A fatigued creature that fails this save becomes exhausted instead. An exhausted creature that fails this save is staggered and falls to 0 hp. A creature at 0 hp that fails this save drops to –1 hp and begins dying. A creature killed in this fashion appears to have drowned.

Flash Flood (Su)

A floodslain creature is constantly surrounded by an echo of the disaster that originally took its life. Water streams from the floodslain creature’s body, forming a 30-foot-radius pool that renders the ground in that area slick and muddy and increases the DCs of Acrobatics checks made in the area by 5.

Panic (Su)

The dead eyes of a floodslain creature are frozen with shock and fear. The floodslain creature can induce fear in a living victim as a standard action. Targets must succeed at a Will saving throw or become shaken for 1d6 rounds. A creature can be affected by the same floodslain creature’s panic attack only once every 24 hours.


Environment any plains or ruins
Organization solitary
Treasure incidental (masterwork hide armor, masterwork spear)

When snowmelt floods it causes flash floods. Those who drown in the turbulent waters often rise as floodslain and spread the misery and death that created them.

Collectively known as “the after-storm” by natives, floodslain are victims of flash floods that have risen as undead. They’re creatures of panic and despair, driven by anger, fear, and a yearning to drag others into the waters.

Long after the floodwaters recede, floodslain continue spreading the miserable death that claimed them.

Floodslain are similar in appearance to their original living forms, and are recognizable even in their water-logged state. Many were gruesomely damaged by the floods that took their lives, though, their bodies battered and broken by rushing water and debris. The one feature common among all floodslain is wild, panicked eyes—a telltale sign of a death mired in shock and fear. Floodslain tend to drift toward lower ground, as if seeking the very water that transformed them. While this habitual migration makes them a contained threat in some areas, flat floodplains offer little resistance to the wandering undead. They can be found floating in major rivers, trapped in ravines and valleys, and staggering across flatlands, sometimes in large numbers. Floodslain that come close to living creatures try to drown them, and relentlessly follow those who flee. Targets who escape often draw the attention of yet more floodslain, eventually leading the undead to their homes. In great numbers, floodslain can slaughter small settlements.

While many find the possibility of undead born from purely natural disasters to be disturbing in and of itself, theories from druids and scholars hold even more chilling implications.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes © 2015, Paizo Inc.; Authors: Tyler Beck, Jason Garrett, Alex Greenshields, and David Schwartz.

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