Mythic Polong

Mythic Polong CR 10/MR 4

XP 9,600
NE Medium undead (incorporeal, mythic)
Init +8; Senses darkvision 60 ft.; Perception +15
Aura murderous intent (30 ft.)

DEFENSE

AC 23, touch 23, flat-footed 19 (+9 deflection, +4 Dex)
hp 147 (10d8+102)
Fort +10, Ref +7, Will +11
Defensive Abilities incorporeal; channel resistance +2; DR 5/epic; Immune undead traits
Weaknesses bottle-bound (DC 22)

OFFENSE

Speed fly 40 ft. (perfect)
Melee incorporeal touch +13 (6d8 plus 1d4 bleed and terrible wounds)
Special Attacks bleed (1d4), bloody possession, mythic power (4/day, surge +1d8), terrible wounds

STATISTICS

Str —, Dex 18, Con —, Int 13, Wis 14, Cha 24
Base Atk +7; CMB +11; CMD 30
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Intimidate), Weapon Focus (incorporeal touch)MF
Skills Fly +25, Intimidate +26, Perception +15, Stealth +17, Survival +12
Languages Common
SQ blood slick, break control

SPECIAL ABILITIES

Blood Slick (Su)

Whenever a mythic polong enters or passes through a solid object, it leaves a thin coating of blood and gore on that object. This functions as the spell grease, except that it either coats the object or whatever space the mythic polong passes through, rather than a 10-foot square. The mythic polong can suppress or resume this ability at will. The caster level for this effect is equal to the mythic polong’s Hit Dice, and the saving throw DC is Charisma-based.

Bloody Possession (Su)

As a standard action, a mythic polong can expend one use of mythic power in order to enter the body of an adjacent humanoid creature that is currently suffering from 1 or more points of bleed damage. The mythic polong visibly enters the creature’s wounds as a fine red mist. This otherwise functions as the spell greater possession (DC 25), except that the victim takes 1 point of Constitution damage each hour he is possessed. Creatures possessed in this way frequently bleed from the eyes and mouth during the possession, granting a +10 bonus on checks made to identify that the creature is possessed.

Bottle-Bound (Su)

A mythic polong is bound to a bottle as part of the ritual to create it. A mythic polong must remain within 1 mile of its bottle, and regains 1d8+5 hit points for each hour it spends inside its bottle. If a mythic polong’s bottle (AC 11, hardness 1, hp 1) is destroyed, the mythic polong is considered staggered until the bottle reforms in 24 hours. Once per day, a creature that possesses a mythic polong’s bottle can attempt to take control of the mythic polong for 24 hours as if the mythic polong where under the effect of a dominate monster spell. The mythic polong can attempt a DC 22 Will save to negate this effect. A creature that’s controlling the mythic polong is immune to its murderous intent aura.

Break Control (Su)

Once per day, when a creature that has taken control of the mythic polong with its bottle-bound ability gives the mythic polong an order, it can make a new Will save to attempt to end the effect. If it succeeds, the dominate monster effect ends, and the mythic polong gains a +4 morale bonus on attack and damage rolls made against that creature for the next 24 hours.

Murderous Intent (Su)

A mythic polong generates a seething aura of unrestrained violence and malicious intent. As an immediate action, a mythic polong can attempt an Intimidate check to demoralize any creature entering its aura. A creature that doesn’t become demoralized is immune to the mythic polong’s aura for 24 hours.

Whenever a mythic polong successfully intimidates a creature in this way, it gains a +2 morale bonus on attack and damage rolls against that creature for 24 hours. This is a mind-affecting fear effect.

Terrible Wounds (Su)

A mythic polong’s touch deals slashing damage, and opens up terrible gashes. Each round a creature takes bleed damage from the polong’s touch attack, it must succeed at a DC 20 Fortitude saving throw or take 2 points of Constitution damage.

Additionally, all bleed damage and Constitution damage inflicted by the mythic polong is resistant to magical healing: anyone attempting to heal it magically must succeed on a caster level check (DC 21) or the attempt has no effect. Bleed damage and Constitution damage inflicted in this way can still be healed naturally. The save DC is mythic Charisma-based.

ECOLOGY

Environment any
Organization solitary
Treasure standard

This crimson spectral creature drips with blood, its skeletal face contorted with malice.

Polongs are the spirits of murderers who have been magically bound to a bottle. Whoever possesses a polong’s bottle can command the creature to carry out murderous acts. Necromancers, cultists, and assassins sometimes use polongs to perform assassinations from afar.

Commanding polongs is dangerous, however, as their desire to kill makes them turn on their own masters if given the chance. When a polong’s bottle is opened, the creature manifests as a blood-drenched spirit with hands transformed into long claws. Its thirst for violence and murder twists its distorted features into a hateful visage. Polongs remember little of their past lives, their own thoughts turned to committing the heinous acts commanded by their masters.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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